Prof. Dr. James Robert Parker
Positions
Professor
Contact information
Web presence
Phone number
Office: +1 (403) 220-6784
Location
Office: AB606
Preferred method of communication
Email parker@minkhollow.ca
Telephone 402 220 6784
Background
Educational Background
B.Sc Applied Mathematics, University of Calgary, 1977
M.Sc. Computer Science, University of Calgary, 1980
Ph.D. Informatics, State University of Gent, 1998
Research
Areas of Research
Design of artworks and digital implementations, especially non-AI algorithmic works. Designing tools for artists who are not programmers.
Courses
Course number | Course title | Semester |
---|---|---|
ART 317 LAB 01 B01 | Electronics for Artists | 2024 |
ART 317 LEC 01 01 | Electronics for Artists | Winter 2024 |
Art 503 | Computer Game Design | Winter 2024 |
Art 315 | Programming for Artists | Fall 2023 |
Art 311.24 | Generative Art | Fall 2023 |
Projects
In this proposed project we will explore the use of computer vision technologies in the creation of visual art works.
This is a merger of science, mathematics, and art in both a theoretical and practical sense. One result will be the ability to create works in specific artistic genres from captured images or human instruction via a computer graphic library. Another will be a better understanding of the ways that artists translate their visual field into a rendering, again based on their specific style.
The overall goal is to allow the creation of generative artworks that have some of the basic characteristics of human ones in similar contexts. This means that we need to extract objects from images and render them in a way that corresponds to a human process.
We aim to answer the following research questions:
Q1. How can we effectively use computer vision techniques in the creation of generative artworks?
Q2. Can we use the basic process an artist uses to render a scene in a generative system, and can we capture some of that process using detailed observations?
Study of the quantification and application of the seven elements in generative artworks.
There are now a substantial collection of AI-based tools that allow non-artists and artists alike to specify a digital image to be created, and that will then render a few samples.
For example, one could uses a text string like "Queen Elizabeth on horseback smoking a cigarette" and receive, in return, some rendering supposedly representing that string.
The planet Earth is obviously in trouble. If earth were a person (a human), it would be in intensive care and possibly on life support. The Gaia hypothesis suggests that Earth is in fact an organism, a life form of a sort. As a self-maintaining organism, Earth would have an immune system of some sort in order to maintain its health.
Some proponents of this speculative concept, for example, hold that humankind can be considered an "infection" of Gaia. "Cancer" might be a more accurate term, as humans evolved within Gaia, and are not external invaders.
https://www.minkhollow.ca/parker/main2023/Research/extensive/
Publications
- The Simulation-Game Controversy: What is a Ludic Simulation?. Jim Parker and Katrin Becker. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS). 12. (2013)
- A Comparison of Exergaming Interfaces for Use in Rehabilitation Programs and Research.. Tanaka,K., Parker, J.R., Baradoy, G., Sheehan,D., Holash,J. and Katz, L. Loading .... (2012)
- The Booze Cruise: Impaired Driving in Virtual Spaces. J.R. Parker, John Heerema, Lori Shyba, N. Sorenson, N. Esmaeili, R. Sicre, Phillipa Gill, Vishal Kochlar, The Booze Cruise: Impaired Driving in Virtual Spaces, IEEE Computer Graphics & Applications, March/April 2009. . IEEE Computer Graphics and Applications. (2009)
- Imitation as a mechanism of cultural transmission. C. Marriott, J.R. Parker, and J. Denzinger. Artificial Life. 21-27. (2010)
- Buttons, Simplicity, and Natural Interfaces. J PaArker. Loading .... (2008)
- Audio Interaction in Computer Mediated Games. J.R. Parker and John Heerema. International Journal of Computer Games Technology. (2008)
- Serious Games + Computer Science = Serious CS. Katrin Becker and J. R. Parker. The Journal of Computing Science in Colleges. 40-46. (2007)
- Generating Game Audio by Example. J.R. Parker and B. Behm. Journal of Game Development. (2008)
- Composite Algorithms in Image Content Searches. J.R. Parker and B. Behm. International Journal of Software Engineering and Knowledge Engineering. (2007)
- Games and Technology: Developing Synergy. J.R. Parker B. Sawyer N. Gershon. IEEE Computer. (2006)
- Virtual Reality in Sport and Wellness: Promise and Reality. Katz, L., Parker, J., Tyreman, H., Kopp, G., and Chang, E.. International Journal of Computer Science in Sport. 4-16. (2006)
- Recognizing Symbols By Drawing Them. J Parker J. Pivovarov. International Journal of Imaging and Graphics. 1-14. (2001)
- Rank and Response Combination from Confusion Matrix Data. J Parker. Information Fusion. (2001)
- Grey Level Thresholding in Badly Illuminated Images. J Parker. IEEE Transactions on Pattern Analysis and Machine Intelligence. (2021)
- Generative Art: Algorithms as an Artistic Tool. James Robert Parker. Durvile. 350. (2019)
- RumbleSat: Art from the Edge of Space. James Robert Parker. Durvile. 30. (2017)
- Game Programming Using Python. James R Parker. Mercury Learning & Information. 400. (2019)
- An Artists Guide to Programming. James Robert Parker. No Starch Press. 300. (2019)
- Python An Introduction to Programming (Second Edition). Jim Parker. Mercury Learning and Information. . 600. (2021)
- Python 3 Pocket Primer. Jim Parker. Mercury Learning and Information. 250. (2017)
- The Guide To Simulations and Games. K. Becker and J. Parker. John Wiley and Sons. 350. (2010)
- Algorithms for Image Processing and Computer Vision (2nd edition). Jim Parker. John Wiley and Sons. (2010)
- Game Development Using Processing. Jim Parker. Mercury Learning and Information. 350. (2021)
- Start Your Engines - Developing Driving and Racing Games. Jim Parker. Paraglyph Press. 423. (2005)
- Practical Computer Vision Using C. Jim Parker. John Wiley & Sons. 476. (1994)
- A Satellite for Artistic Purposes: RumbleSat I. Parker, J., Shyba, L., Theroux, R. Canadian Space Summit. (2016)
- Generative and Digital Art exhibition. Justin Berry, Jeffrey Scudder, Jim Parker, Rebecca Aston Rubaiat Habib. IEEE Gem, Toronto. October 16.. (2014)
- A Physiological Feedback Controlled Exercise Video Game . J.R. Parker, G. Baradoy, and L. Katz. IEEE Games and Entertainment Media. (2014)
- Creating Sound Effects and Sound Textures from Examples. Jim Parker. Game Developer's Conference. (2013)
- Puppetry of the Pixel: Producing Live Theatre in Virtual Spaces. Jim Parker and Clem Martini. CCNC 2011: 3rd IEEE International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology. (2011)
- Producing Live Theatre in Virtual Spaces: Real Performances/Alternative Landscape. Jim Parker and Clem Martini. Arts in Society Conference 2010. (2011)
- A Novel Network Architecture for Crowded Online Environments. J.R. Parker and Nathan Sorenson. SIGGRAPH Sandbox, Los Angeles, California, Aug, 9-10. (2008)
- Teaching Aboriginal Language Using GameBoy. J.R. Parker, Ryan Heavy Head, and Katrin Becker. FuturePlay, October 13-15, 2005, East Lansing, MI.. (2005)
More Information
Creation of art using AI, philosophical and practical aspects.
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