Richard Zhao
Positions
Assistant Professor
Contact information
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Background
Biography
In my research group, we are interested in serious games: these are computer games and gaming-related technologies for the purpose of training and education.
"Game" does not narrowly refer to only entertainment, as modern game engines (such as Unreal and Unity) are used everywhere from media and simulations to digital twins. We deploy immersive technologies (virtual reality, eye-tracking technology) as part of the experience.
We examine AI techniques (search and learning) to provide adaptive and personalized experiences, and for automated natural language generation.
Research
Areas of Research
Courses
Course number | Course title | Semester |
---|---|---|
CPSC 601.11 | Special Topics in Computer Science (AI in Games) Graduate Course | Winter |
CPSC 599.11 | Special Topics in Computer Science (AI in Games) | Winter |
CPSC 585 | Games Programming | Winter |
CPSC 231 | Introduction to Computer Science for Computer Science Majors I | Fall (Course Coordinator) |
CPSC 217 | Introduction to Computer Science for Multidisciplinary Studies I | Fall (Course Coordinator) |
Projects
In the News
- How a Computer Game Helps High School Students Prepare for University. Arch Magazine. (2022)
- Video games can be fun but can they also help our brains and health?. CBC Radio. (2022)
- Online games may reduce post-secondary peril for learning-challenged students. University of Calgary News. (2022)
- Video Games, AI, and Why You Should Study Both. What the Tech. (2020)
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