Richard Zhao, PhD
Faculty of Science, Department of Computer Science
In my research group, we are interested in serious games: these are computer games and gaming-related technologies for the purpose of training and education. We deploy immersive technologies (virtual reality, eye-tracking technology).
We examine AI techniques to provide adaptive and personalized experiences, and for automated natural language generation.
Areas of Research
|Course number||Course title||Semester|
|CPSC 601.11||Special Topics in Computer Science (Applied AI in Games) Graduate Course||Winter|
|CPSC 599.11||Special Topics in Computer Science (Applied AI in Games)||Winter|
|CPSC 585||Games Programming||Winter|
|CPSC 231||Introduction to Computer Science for Computer Science Majors I||Fall|
In the News
- How a Computer Game Helps High School Students Prepare for University. Arch Magazine. (2022)
- Video games can be fun but can they also help our brains and health?. CBC Radio. (2022)
- Online games may reduce post-secondary peril for learning-challenged students. University of Calgary News. (2022)
- Video Games, AI, and Why You Should Study Both. What the Tech. (2020)
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