Richard Zhao, PhD
Faculty of Science, Department of Computer Science
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In my research group, we are interested in serious games: these are computer games and gaming-related technologies for the purpose of training and education. We deploy immersive technologies (virtual reality, eye-tracking technology).
We examine AI techniques to provide adaptive and personalized experiences, and for automated natural language generation.
Areas of Research
Computer Games, Serious Games, Immersive Technologies, Virtual Reality, Artificial Intelligence, Human-Computer Interaction
|Course number||Course title||Semester|
|CPSC 601.11||Special Topics in Computer Science (Applied AI in Games)||Winter|
|CPSC 599.11||Special Topics in Computer Science (Applied AI in Games)||Winter|
|CPSC 231||Introduction to Computer Science for Computer Science Majors I||Fall|
In the News
- How a Computer Game Helps High School Students Prepare for University. Arch Magazine. (2022)
- Video games can be fun but can they also help our brains and health?. CBC Radio. (2022)
- Online games may reduce post-secondary peril for learning-challenged students. University of Calgary News. (2022)
- Video Games, AI, and Why You Should Study Both. What the Tech. (2020)
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