Beaumie Kim
Positions
Professor
Werklund School of Education, Specialization, Learning Sciences
Contact information
Web presence
Phone number
Office: 403.210.7763
Location
Office: EDT832
Background
Educational Background
PhD Instructional Technology, University of Georgia, 2004
MEd Instructional Technology, University of Georgia, 2000
BS Educational Technology, Hanyang University, 1998
Biography
Dr. Beaumie Kim joined University of Calgary in January 2013. Prior to University of Calgary, she researched and taught at the Learning Sciences Lab and Learning Sciences and Technologies Academic Group in National Institute of Education, Nanyang Technological University in Singapore. She previously worked for NASA-sponsored Classroom of the Future program at the Center for Educational Technologies in Wheeling Jesuit University in the United States. She spent her early childhood in Ulsan and later grew up in Seoul, South Korea.
Professional & Community Affiliations
- International Society of the Learning Sciences
- Network of the Learning Sciences in Canada (NLSC), Advisory Board (2021-present)
- Canadian Society of Studies in Education (CSSE)
Past-President, Learning Sciences Special Interest Group (SIG-LS), Canadian Education Research Association (CERA) (2021-2022)
Founding President, SIG-LS, CERA (2019-2021) - American Educational Research Association
- Asia-Pacific Society for Computers in Education, Program Committee
Research
Areas of Research
Dr. Kim’s work is focused on using scientists’ resources and tools (especially Earth Sciences) for the research and development of learning resources and tools using technology. In her National Research Foundation of Singapore funded project, her team conducted progressive design workshops to design and develop an educational game that promotes a deeper understanding of our Earth. Her research work is carried out in collaboration with teachers and students as design partners, and by observing their interactions, discourse and artifacts.
- Collaborative, school-based research
- Integrating technology in education
- Learners' ideas in science
- Qualitative research using video
- User-centered design
- Virtual reality and simulation
- Game-based learning
Courses
Course number | Course title | Semester |
---|---|---|
EDER 67868 LEC 02 02 | Spc'l Topics Learning Sciences | 2021 |
EDUC 54602 SEC 05 S05 | Design-based Elementary Route | 2021 |
EDER 701/603 | Advanced Research Methods (Design-Based Research) | Spring 2022 |
Awards
- Leadership in Education Award, Werklund School of Education, The University of Calgary. 2021
- University of Calgary Teaching Awards nominee in the Award for Full-Time Academic Staff Category, The University of Calgary. 2015
- Best paper award (2nd author) at 2011 Global Learn Conference, 2011 Global Learn Conference. 2011
- Best paper award nominee at the 19th International Conference on Computers in Education, 19th International Conference on Computers in Education. 2011
- Distinguished Doctoral Student Nominee, University of Georgia. 2004
- UGA-Invited Student Participant at the Professors of Instructional Design and Technology Annual Meeting, Professors of Instructional Design and Technology. 2004
- Excellence in Media Production, AECT International Student Media Festival, AECT International Student Media Festival. 2003
- University-wide Dissertation Completion Award, University of Georgia. 2004
- AECT Cochran Intern Award, ECT Foundation. 2002
- M.Ed. Distinguished Student, University of Georgia. 2000
- University-wide Research Assistant Scholarship, University of Georgia. 2002
- Study Abroad Scholarship, Hanyang University. 2000
- Merit Scholarship, Hanyang University. 1997
- Merit Scholarship, Hanyang University. 1993
Publications
- Embodied mathematical practices in (re)designing board games in a linguistically diverse classroom. Kim, B.; Bastani, R.; Takeuchi, M. A. Pedagogies: An International Journal. 18(2), 289-310. (2023)
- Imagining the sustainable future through the construction of fantasy worlds. . Beaumie Kim; Stefan Rasporich; Diali Gupta. Springer. (2019)
- Playfully coding science: Views from preservice science teacher education. Pratim Sengupta; Beaumie Kim; Marie-Claire Shanahan. Springer. (2019)
- Re-Imagining STEM Education: Critical, Transdisciplinary and Embodied Approaches. Pratim Sengupta; Marie-Claire Shanahan; Beaumie Kim. Springer. (2019)
- Things in common in learning communities. Kim, B. Instructional Science. 46(4), 627–631. (2018)
- Emergent social practices of Singapore students: the role of laughter and humour in educational gameplay. Kim, B. & Ho, W. International Journal of Child-Computer Interaction. 16, 85-99. (2018)
- Minecraft aesthetics: Interactions for critical thinking. Gupta, D. & Kim, B. g. International Journal of Gaming and Computer-Medicated Simulations Education. 10(4), 20-41. (2018)
- Students as game designers: Transdisciplinary approach to STEAM education. Kim, B. & Bastani, R. Alberta Science Education Journal. 45 (1), 45-52. (2017)
- Learning by doing in the digital media age: the contention of learning in adolescents' literacy practices. L. Tan; B. Kim. Springer. 181-197. (2015)
- “Perhaps this can be for education”: learners’ cultural models for educational game design. B. Kim; L. Tan; S. C. Tan. Springer. 25-46. (2014)
- Learners’ informal ideas and model creation for conceptual change. B. Kim; H. G. Lossman; K. E. Hay. Cengage Learning Asia. 119-140. (2012)
- Learning with technology: learner voice and agency. S. C. Tan; B. Kim; J. Yeo. Springer. 117-134. (2010)
In the News
- Tabletop games used as tool for incorporating cultural diversity in the classroom. UToday News, University of Calgary. (2020)
- Game on! Technology and gaming in the classroom. Explore Research, University of Calgary. (2017)
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